![]() We plan to allow you to convert a block mode behavior to a code mode one. Within block mode, you can view the source that’s being outputted, and you can place special blocks that let you type in code, which is our way of mixing and matching the two. The way our system works is that logic is broken down into modular Behaviors, which are configurable, self-contained pieces of logic, such as “Jump”, “Run” and “Fall in Pit and Die.” Each behavior can be done either in block mode or code mode. > Would it be possible to switch back to text mode (pure AS3), then block mode at anytime easily? > Would it be possible to see the pure AS3 code at any time as opposed to just the ‘block code’? The same would apply for incorporating any other API (Mochi, Flickr, etc.) We would build custom blocks for this and ship them by default. > How would kongregate’s API for higscores be added to games made in stencyl? A custom block? Just like Kongregate, we’re a very developer friendly bunch and are doing what we can to help our developers reach success. ![]() If you have any questions for me, be sure to ask! I’ve lurked around here for a long time and have watched this site launch, grow and get acquired. If you happen to work for Kongregate, I’d be thrilled to talk with one of you more about this. People who I can vet are 10x more likely to get in. It helps immensely if you write down your Kongregate user name, so I can see what you’ve done in the past. Sign up for the mailing list and reference this topic, so I know where you came from. ![]() We run a growing Facebook page where we make most of our updates. Many of these games were developed in just a couple days. I’m not going to repeat what’s on our site, so hop on over to () for sample games and more info. We’ll have first class support for the Kongregate API.Ĥ) We’ll help you reach sponsors and understand that this is a major form of income for developers.ĥ) Android support is planned but not ready at this time. It’s a little bit different from how you discover games here.ģ) API, Game Analytics and Virtual Goods. Optional service for obfuscating the SWF if you don’t have one of those.Ģ) We’ll have a Facebook app that aids in distributing games to a wide audience and discovering new ones, in a way only a social network would enable. Again, we’re integrating this into the toolset.Īnd there’s more, but I can’t talk about it yet! )ġ) Export as SWF. It’s terrific for asking questions or talking through a problem in a real time.ģ) We have a Q&A site similar to StackOverflow that acts as a more efficient way of getting questions answered and doubles as a definitive knowledge base. Everybody works together, so that the whole is greater than the sum of the parts.Ĭollaboration is something that Kongregate developers are familiar with, but we take it to new levels in several ways.ġ) Users can share resources in an iTunes-like marketplace that’s integrated into the toolset, and in that way, can fill in gaps in talent by borrowing what others have made, much like the collabs here.Ģ) We’ve integrated chat into the toolset. Why should you care if you’re one or the other? Because designers and programmers have their unique ways of approaching game creation, and excluding one group would hurt the community as a whole. You can even mix and match the designer-friendly blocks and code. (We asked for permission)īut programmers can code the same logic in ActionScript 3 if they choose and make calls to Flixel and Box2D. Most people will build their game logic by snapping together blocks inspired by MIT Scratch. We appeal to both audiences, and we mean it. # We appeal to both designers and programmers I can name 3 areas where we’re trying to innovate and help out developers beyond the norm.ġ) Appealing to both designers and programmers The flaw behind that approach is that the Flash market is very different from the market served by Game Maker, specifically when it comes to marketing and distributing games. It would be lazy of us to just make a Flash game creator and call it a day. Our private beta has tipped past 500 users, and we’re looking to double that soon. It’s cross-platform and will be free to use when we enter public beta. I can finally lay that joke to rest and tell you guys about Stencyl, a Flash game creation platform and toolset that caters to both designers and programmers alike who seek a way to rapidly develop real Flash games. It’s a running joke on Kongregate that there’s no such thing as a Flash Game Maker.
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