I'll give below the performance on some setups and mods, I used traffic manager on all of them:Ĭore i3-3220 Desktop, / Intel HD 2500/ 6Gb of RAM/ 2400rpm hard drive. I play this game for a looooong time so I'll put the performance here of EVERY machine that I've played so you can compare. On a good news however you don't need to go beyond 100k of population to get all the achivements of the game.Īnd on another good news, this time for low end users, the game is playable on 15fps (i'd say even 8fps is playable). So get ready to deal with sub 30fps when playing this game. And yes, you will want to use mods like traffic manager, and it will make your fps go even lower. ( at least as of july 2022, not even the Core i9-12900K can reach 60fps). There you have it.Once your city gets big, it becomes impossible to get 60fps, even on high end CPUs: single thead limitation. Instead, you’ll need to right-click and hold to adjust the road position subtly to remove inconsistencies. In this instance, simply doing a right-click to rotate by 45 degrees doesn’t solve the problem. Cities: Skylines is pretty good about road snapping, but for some irregular layouts, they can become slightly misaligned. In this instance, the only way to get around this auto-snapping is by installing a simple mod.Īlso, you’ll notice that roads snap to each other automatically. When you place a building, or any other similar structure, up against a street, it will automatically snap to face the most relevant road. Structures like buildings like to have their doors facing particular streets. However, if you look closely at the base of a windmill, or similar objects, you’ll notice that they do actually rotate, but it’s kind of hard to see. As a result, when you click on one, it might not appear to rotate. Though the controls for rotating objects are relatively simple, and overwritten key bindings are the most common cause for confusion, there are a couple of other culprits that can cause the impression that right-clicking isn’t changing object orientation.ĭynamic objects like windmills change direction automatically depending on several conditions. To solve that problem, you’ll need to head to the controls menu and set up a new key binding for object rotation. If you’ve changed your key bindings so right-clicking controls the camera, it’s likely that you no longer have any input mapped to object rotation. Believe it or not, this is a pretty common reason for why people ask the question about how to rotate objects in Cities: Skylines. However, if you like to map camera controls to mouse movements, it’s possible that you unintentionally overwrote the default rotation control implementation. Right-clicking is the default control implementation for object rotation. This gives you a great deal of flexibility when it comes to structure orientation. Alternatively, you can right-click and hold on that object, and rotate it freely by a degree at a time. To change the orientation of any object, simply right click on it. The method for rotating objects in Cities: Skylines is relatively intuitive if maybe not perfectly explained. We did the research, and we have the answers you need. In a game as open-ended and flexible as this one, the ability to position your structures exactly how you see fit can make a huge difference toward the aesthetics of your cities. How to rotate objects in Cities: Skylines.
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